Week 12 Update: Final Changes

In the last stretch of the course, we’ve been rearranging some level assets based on playtester feedback to make gameplay smoother. We’ve also been working on a “slime trail” effect, for players to leave behind as they traverse the level. This has proven to be more difficult than we anticipated, but here is our work so far:

This trail was implemented using 3 particle systems, based on this tutorial: https://unity3d.com/learn/tutorials/topics/scripting/drawing-decals-particles
However, we think this version is too distracting for the players, so we’re in the process of changing it.

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