Game Design Club Playtesting

Today was our first serious playtest session (unlike informal ones we’ve had with friends). We created a questionnaire to collect feedback from each player, the results of which can be seen here: https://docs.google.com/forms/d/1-XxCSlD82BRYdecx8Ai71lZJIEjRK9BTBWEDiV3ecQs/viewanalytics?fbclid=IwAR3fnvx5LAM3GTdtb50B-Kg7i4j4m34r23jQ8b2sR4sHVM_g8_aFJkIvPmo

We got a lot of detailed responses to the survey, which is really helpful!

We also took handwritten notes of our observations and player comments during their session. Here is the link to the typed-up version: https://docs.google.com/document/d/1U5ruNbCoIYV2iOpnwsrtD_zzengxQ13eGnLS6G8P97I/edit?usp=sharing

Finally, we also screen-recorded each playthrough with players’ verbal consent. We compiled them into a Youtube playlist, so that we can compare the actual playthrough to our notes. This should also allow us to get a rough sense of how long players spend in each area, and whether this is an issue for our level design.


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